I was born in 1962 (so I’m in my 60s). I was raised rationalist, more or less, before we had a name for it. I went to MIT, and have a bachelors degree in philosophy and linguistics, and a masters degree in electrical engineering and computer science. I got married in 1991, and have two kids. I live in the Boston area. I’ve worked as various kinds of engineer: electronics, computer architecture, optics, robotics, software.
Around 1992, I was delighted to discover the Extropians. I’ve enjoyed being in that kind of circles since then. My experience with the Less Wrong community has been “I was just standing here, and a bunch of people gathered, and now I’m in the middle of a crowd.” A very delightful and wonderful crowd, just to be clear.
I‘m signed up for cryonics. I think it has a 5% chance of working, which is either very small or very large, depending on how you think about it.
I may or may not have qualia, depending on your definition. I think that philosophical zombies are possible, and I am one. This is a very unimportant fact about me, but seems to incite a lot of conversation with people who care.
I am reflectively consistent, in the sense that I can examine my behavior and desires, and understand what gives rise to them, and there are no contradictions I‘m aware of. I’ve been that way since about 2015. It took decades of work and I’m not sure if that work was worth it.
When I say Pokémon-type games, I don’t mean games recounting the adventures of Ash Ketchum and Pikachu. I mean games with a series of obstacles set in a large semi-open world, with things you can carry, a small set of available actions at each point, and a goal of progressing past the obstacles. Such games can be manufactured in unlimited quantities by a program. They can also be “peopled” by simple LLMs, for increased complexity. They don’t actually have to be fun to play or look at, so the design requirements are loose.
There have been attempts at reinforcement learning using unlimited computer-generated games. They haven’t worked that well. I think the key feature that favors Pokémon-like games is that when the player dies or gets stuck, they can go back to the beginning and try again. This rewards trial-and-error learning to get past obstacles, keeping a long-term memory, and to re-plan your approach when something doesn’t work. These are capabilities in which current LLMs are notably lacking.
Another way of saying what Claude’s missing skill is: managing long-term memory. You need to remember important stuff, forget minor stuff, summarize things, and realize when a conclusion in your memory is wrong and needs correction.