In effect, Omega makes you kill people by sending message.
Imagine two populations of agents, Not-Pull and Pull. 100% members of Not-Pull receive the message, don’t pull and kill one person. In Pull population 99% members do not get the message, pull and get zero people killed, 1% receive message, pull and in effect kill 5 people. Being member of Pull population has 0.05 expected casualties and being member of Not-Pull population has 1 expected casualty. Therefore, you should pull.
I also found this hard to parse. I suggest the following edit:
Omega will send you the following message whenever it is true:
“Exactly one of the following statements is true:
(1) you will not pull the lever
(2) the stranger will not pull the lever
”
You receive the message. Do you pull the lever?
The problem statement says it’s true (Omega did indeed send the message, and the problem statement says that only happens when the message is true).
I think, in effect, this boils down to Omega telling you “This stranger is a murderous psychopath. You’d better not give them the opportunity.”
In effect, Omega makes you kill people by sending message.
Imagine two populations of agents, Not-Pull and Pull. 100% members of Not-Pull receive the message, don’t pull and kill one person. In Pull population 99% members do not get the message, pull and get zero people killed, 1% receive message, pull and in effect kill 5 people. Being member of Pull population has 0.05 expected casualties and being member of Not-Pull population has 1 expected casualty. Therefore, you should pull.
It says ``if and only if this message is true” which would be kind of silly to include if it had to be true
The point is Omega would not send it to you it if it was false and Omega would always send it to you if it was true.
Oh I missed the quotations; you’re right
I also found this hard to parse. I suggest the following edit: