I think the bonus objective was a good idea in theory but not well tuned. It suffered from the classic puzzle problem of the extraction being the hard part, rather than the cool puzzle being the hard part.
I think it was perfectly reasonable to expect that at some point a player would group by [level, boots] and count and notice there was something to dig into.
But, having found the elf anomaly, I don’t think it was reasonable to expect that a player would be able to distinguish between
do not reveal the +4 boots at all
do not use the +4 boots vs the elf ninja
give the elf ninja the +4 boots to be used in their combat
give the elf ninja the +4 boots afterwards but go ahead and use them first
It’s perfectly reasonable to expect that a player could generate a number of hypotheses and guess that the most likely was that they shouldn’t reveal the +4 boots at all, but they would have no real way of confirming that guess; the fact that they’re rewarded for guessing correctly is probably better than the alternative but is not satisfying IMO.
I liked this one! I was able to have significant amounts of fun with it despite perennial lack-of-time problems.
Pros:
simple enough underlying mechanism to be realistically discoverable
some debias-able selection bias
I could get pretty far by relatively simple data exploration
+4 Boots was fun
Cons:
I really wanted the in-between-tournament matches to mean something, like the winners took the losers equipment or whatnot and you could see that show up later in the dataset, but of course that particular meaning would have added a lot of complexity for no gain.
bonus objective was not confirmable (yep real life is like that but still :D)
It feels like this scenario should be fully knowably solvable, given time, except for the bonus guess at the end, which is very cool.