Oh wait, maybe I misunderstood what you meant by “any game”. I thought you meant a single program that could detect it across all games, but it sounds much more feasible with a program that can detect it in one specific game.
All games. Find where position is stored etc automatically i mean. It will certainly have failure cases. Easy to make a game that breaks it. The question is if an adversarial agent can easily break it in a regular (ie not adversarially chosen) game.
Oh wait, maybe I misunderstood what you meant by “any game”. I thought you meant a single program that could detect it across all games, but it sounds much more feasible with a program that can detect it in one specific game.
All games. Find where position is stored etc automatically i mean. It will certainly have failure cases. Easy to make a game that breaks it. The question is if an adversarial agent can easily break it in a regular (ie not adversarially chosen) game.