Ok, downvoted for that enough that I should just shut up. But I learn slowly.
These aren’t outside considerations. Future interactions (or, I guess, highly-suspicious superrational shared-causality) are the primary driver for any non-Nash outcome. Use of these examples is more misleading than the canonical frictionless uniform spherical elephant, and even for that, every book or professor is VERY clear about the limitations of the simple equation.
I’m a huge fan of the research and exploration of this kind of game theory. But without really understanding the VERY limiting assumptions behind it, it’s going to be very misleading.
A better example might be literally paying for something while in a marketplace you’re not going to visit again. You don’t have much cash, you do have barter items. Barter what you’ve got, compensate for the difference. Cooperative is “yes a trade is good”, competitive is “but where on the possibility list of acceptable barters will we land”?
I guess the difficulty is that the example really does want to say “all games can be decomposed like this if they’re denominated, not just games that sound kind of like cash”, but any game without significant reputational/relationship effects is gonna sound kind of like cash.
Ok, downvoted for that enough that I should just shut up. But I learn slowly.
These aren’t outside considerations. Future interactions (or, I guess, highly-suspicious superrational shared-causality) are the primary driver for any non-Nash outcome. Use of these examples is more misleading than the canonical frictionless uniform spherical elephant, and even for that, every book or professor is VERY clear about the limitations of the simple equation.
I’m a huge fan of the research and exploration of this kind of game theory. But without really understanding the VERY limiting assumptions behind it, it’s going to be very misleading.
A better example might be literally paying for something while in a marketplace you’re not going to visit again. You don’t have much cash, you do have barter items. Barter what you’ve got, compensate for the difference. Cooperative is “yes a trade is good”, competitive is “but where on the possibility list of acceptable barters will we land”?
I guess the difficulty is that the example really does want to say “all games can be decomposed like this if they’re denominated, not just games that sound kind of like cash”, but any game without significant reputational/relationship effects is gonna sound kind of like cash.