The original Fallout is an exception since it had a time limit. The world changed as time went on, regardless if you did anything and if you where slow enough (500 in game days I think) you could loose the game.
And in both of these games I had to restart because you can use a huge amount of time traveling the world map to go places, and spending game time rather than playing time makes perfect sens, especially for the Luck 10 character I was playing, until you realize you’ve lost. Star Control 2 gives you fair warning and I didn’t realize it at the time, but Fallout doesn’t and I was pretty mad about it.
Having a time limit without being deeply explicit about it is a crime against gaming.
The original Fallout is an exception since it had a time limit. The world changed as time went on, regardless if you did anything and if you where slow enough (500 in game days I think) you could loose the game.
Star Control II did something very similar—as time went on, the world changed, and eventually one of the villains would start their omnicidal rampage.
And in both of these games I had to restart because you can use a huge amount of time traveling the world map to go places, and spending game time rather than playing time makes perfect sens, especially for the Luck 10 character I was playing, until you realize you’ve lost. Star Control 2 gives you fair warning and I didn’t realize it at the time, but Fallout doesn’t and I was pretty mad about it.
Having a time limit without being deeply explicit about it is a crime against gaming.
Seconded.
However getting a nasty surprise like that might just help shed light on a Video game meme you didn’t even know you internalized.
Also Fallout was explicit about the time limit. The pipboy clock, as well as the manual.