And in both of these games I had to restart because you can use a huge amount of time traveling the world map to go places, and spending game time rather than playing time makes perfect sens, especially for the Luck 10 character I was playing, until you realize you’ve lost. Star Control 2 gives you fair warning and I didn’t realize it at the time, but Fallout doesn’t and I was pretty mad about it.
Having a time limit without being deeply explicit about it is a crime against gaming.
And in both of these games I had to restart because you can use a huge amount of time traveling the world map to go places, and spending game time rather than playing time makes perfect sens, especially for the Luck 10 character I was playing, until you realize you’ve lost. Star Control 2 gives you fair warning and I didn’t realize it at the time, but Fallout doesn’t and I was pretty mad about it.
Having a time limit without being deeply explicit about it is a crime against gaming.
Seconded.
However getting a nasty surprise like that might just help shed light on a Video game meme you didn’t even know you internalized.
Also Fallout was explicit about the time limit. The pipboy clock, as well as the manual.