A lot of the Fun of playing DF for me (years ago) was actually player vs. control system. Trust me, you have plenty of fun to derive from the game before you’re able to successfully implement such a strategy, and I’m not entirely sure how unbeatable they are these days.
That is somewhat of a game breaker for me. What on earth is the point of a strategy game when you only need one unbeatable strategy?
A lot of the Fun of playing DF for me (years ago) was actually player vs. control system. Trust me, you have plenty of fun to derive from the game before you’re able to successfully implement such a strategy, and I’m not entirely sure how unbeatable they are these days.
That cartoon is brilliant!