It’s got a bunch of really fascinating things going with it, but the whole is kinda broken no matter which way you look at it. As a strategy game, it’s chock full of trivial dominant strategies, mostly involving walling off areas, that will turn threats into non-issues, and last I checked the endgame is now unwinnable and slows the game enough to be unplayable in the 2010 version. As a sandbox dollhouse, it drowns you in details of whether the dwarves are wearing socks and what type of wood you want a caravan to bring, and the poor interface makes dealing with this progressively worse as the fortress grows. As a Minecraft-style architecture game, it really needs an integrated 3D visualizer, but you need to resort to clumsy third-party ones.
It really shines at making it fun when your dwarves keep getting mauled and killed in new and innovative ways though.
A lot of the Fun of playing DF for me (years ago) was actually player vs. control system. Trust me, you have plenty of fun to derive from the game before you’re able to successfully implement such a strategy, and I’m not entirely sure how unbeatable they are these days.
It’s got a bunch of really fascinating things going with it, but the whole is kinda broken no matter which way you look at it. As a strategy game, it’s chock full of trivial dominant strategies, mostly involving walling off areas, that will turn threats into non-issues, and last I checked the endgame is now unwinnable and slows the game enough to be unplayable in the 2010 version. As a sandbox dollhouse, it drowns you in details of whether the dwarves are wearing socks and what type of wood you want a caravan to bring, and the poor interface makes dealing with this progressively worse as the fortress grows. As a Minecraft-style architecture game, it really needs an integrated 3D visualizer, but you need to resort to clumsy third-party ones.
It really shines at making it fun when your dwarves keep getting mauled and killed in new and innovative ways though.
That is somewhat of a game breaker for me. What on earth is the point of a strategy game when you only need one unbeatable strategy?
A lot of the Fun of playing DF for me (years ago) was actually player vs. control system. Trust me, you have plenty of fun to derive from the game before you’re able to successfully implement such a strategy, and I’m not entirely sure how unbeatable they are these days.
That cartoon is brilliant!