I have a suggestion, as I myself was getting grossed out, especially if you increase the thickness of the worms. Set the render to “Wire” and see what you think :)
Try the different body types—there are four to choose from. Quadripeds very interesting, you can see the various distinct evolutionary branchings like “gazelle”, “rabbit”, “kangaroo” and “velociraptor” if you run the sim enough times.
Unfortunately, the quadrupeds are a bit lacking. They were the last thing I worked on before I gave up and I left them completely unbalanced in the version up there now. I have a local version where they have more joints so they resemble an actual quadruped, but it turns out, evolving a nice horse trot is not so easy :)
This simulation has taught me that men can evolve from horses, given a sufficiently high mutation coefficient.
Edit: Oh goodness! The current dominant life form in my high gravity world is a species of horses with vestigial heads, who somersault onto their backs, and stretch out their legs as far as they can. It reminds me of the robot AI that climbed stacked boxes as the most efficient way to jump.
I’ve ended up with a species whose back legs have atrophied, and they bound forward with their front legs while nearly executing a front flip and end up landing on their heads.
Heh. Tried it out and found that the graphics kinda grossed me out. Reminded me of tapeworms...eww.
I have a suggestion, as I myself was getting grossed out, especially if you increase the thickness of the worms. Set the render to “Wire” and see what you think :)
Try the different body types—there are four to choose from. Quadripeds very interesting, you can see the various distinct evolutionary branchings like “gazelle”, “rabbit”, “kangaroo” and “velociraptor” if you run the sim enough times.
I currently have a species of facecrawling quadrupeds. The front legs have atrophied.
Because the one that got the furthest originally fell on its face and inched forward a bit. They move a bit like the worms.
Unfortunately, the quadrupeds are a bit lacking. They were the last thing I worked on before I gave up and I left them completely unbalanced in the version up there now. I have a local version where they have more joints so they resemble an actual quadruped, but it turns out, evolving a nice horse trot is not so easy :)
For quadrupeds in the current version, it is a good idea to reduce gravity.
Also, you can make the “segment length” longer and that will make for longer legs which helps.
This simulation has taught me that men can evolve from horses, given a sufficiently high mutation coefficient.
Edit: Oh goodness! The current dominant life form in my high gravity world is a species of horses with vestigial heads, who somersault onto their backs, and stretch out their legs as far as they can. It reminds me of the robot AI that climbed stacked boxes as the most efficient way to jump.
I’ve ended up with a species whose back legs have atrophied, and they bound forward with their front legs while nearly executing a front flip and end up landing on their heads.