Eternal fails the third trade-off by using a Hearthstone economy—your cards can’t be traded. It does a good job with the other two. The most obnoxious thing it has is ‘win one game a day to get a pack’ which is not too bad. Contrast that with e.g. Villiam’s comment above.
Where does Eternal, a game you seem to like, lie in the space of these tradeoffs?
Eternal fails the third trade-off by using a Hearthstone economy—your cards can’t be traded. It does a good job with the other two. The most obnoxious thing it has is ‘win one game a day to get a pack’ which is not too bad. Contrast that with e.g. Villiam’s comment above.