Does anyone know of a good tool for animating 3d shapes? I have a notion for trying to visualize changes in capability by doing something like the following:
A cube is grows along the z axis in according to some data
When a particular threshold is reached, a new cube branches off from that threshold, and extends in the x or y axis (away from the “trunk”)
When a particular threshold is reached on that cube, the process repeats
In this way there would be kind of a twisted tree, and I could deploy our intuitions about trees as a way to drive the impact. I thought there would be something like a D3 for these kinds of manipulations, but I haven’t found it yet.
There is http://www.povray.org/ which renders 3D pictures and animations similarly to Blender, except that instead of having an editor, you describe the shapes by equations.
Like, you can specify that a cube is at some coordinates, scaled and rotated depending on the time variable, and conditional on time being greater than some value, another cube exists, etc.
If the animation you want to make is simple from the mathematical perspective, you could either write the code that animates the shapes, or alternatively you could write a script in your favorite language that would animate the shapes and output recipes for rendering static pictures for individual frames.
Does anyone know of a good tool for animating 3d shapes? I have a notion for trying to visualize changes in capability by doing something like the following:
A cube is grows along the z axis in according to some data
When a particular threshold is reached, a new cube branches off from that threshold, and extends in the x or y axis (away from the “trunk”)
When a particular threshold is reached on that cube, the process repeats
In this way there would be kind of a twisted tree, and I could deploy our intuitions about trees as a way to drive the impact. I thought there would be something like a D3 for these kinds of manipulations, but I haven’t found it yet.
There is http://www.povray.org/ which renders 3D pictures and animations similarly to Blender, except that instead of having an editor, you describe the shapes by equations.
Like, you can specify that a cube is at some coordinates, scaled and rotated depending on the time variable, and conditional on time being greater than some value, another cube exists, etc.
If the animation you want to make is simple from the mathematical perspective, you could either write the code that animates the shapes, or alternatively you could write a script in your favorite language that would animate the shapes and output recipes for rendering static pictures for individual frames.
Recently I saw a video about shadertoy.com. I think the two websites are similar.
Boom! That is exactly the kind of thing I needed. Thank you!