I know exactly what I want to do to continue analysis, but don’t know whether I’ll get/make the time to do it. For now, here is my PvE deck:
Angel: 3x (because they’re just solid!) Lotus: 3x (need to turbo out the Angels) Emperor: 2x (I mean if you already have the Lotuses...) Dragon: 1x (cannot resist a Dragon) Vigilante: 3x (just some filler to stabilize)
I built a NN from scratch! That was fun. It probably has bugs. It has a deck eval with leaky ReLU and (12, 6, 4) arch. Two of those feed into a deck vs deck eval with (8, 3, 1) arch and a sigmoid output.
This NN loves Dragon ramp, it seems. I mean not loves loves, it thinks the best ramp still only beats our rival ~60% of the time.
New PvE deck:
Dragon: 4x (this is a Dragon ramp deck) Emperor: 2x (with even more top end) Lotus: 6x (how to ramp)
Does it like Dragon ramp in general, or just against the one-of-everything deck? My guess would be that Angel ramp beats Dragon ramp, but maybe Dragon ramp beats one-of-everything better than Angel ramp does.
Likes Dragon ramp pretty well in general. My best guesses are that: - I’ve got bugs (90%) - Networks are hard to fit (60%) - Angels appear to do well because if you can ramp into them that’s good but also they are friendly with some other pieces, that you don’t actually want to have? (25%).
If I look only at decks that contain no Battalions, Guards, Knights, or Vigilantes, it looks like Angels and Dragons are about equally good in low quantities, but that Dragons get less (though still significant) penalty from having many copies.
Here are informed but wildly overconfident beliefs:
this is a card game with characteristics similar to Magic the Gathering
cards are played and have costs to play related to the number of alliterative words in their names
Lotus makes it easier to pay more costs, so has synergy with Angels, Dragons, and Emperors
Guards and Knights are pretty much the same; lots of them with lots of Battalions have great synergy
Hooligans, Minotaurs, and Pirates have some synergy
Swords are used by others and used especially well by Pirates
Good and Evil work well against each other?
Minotaurs kill indiscriminately??
Picking cards that call out to your soul can work better than random, at least, because cards that feel similar to a human also have in-game synergy
I know exactly what I want to do to continue analysis, but don’t know whether I’ll get/make the time to do it. For now, here is my PvE deck:
Angel: 3x (because they’re just solid!)
Lotus: 3x (need to turbo out the Angels)
Emperor: 2x (I mean if you already have the Lotuses...)
Dragon: 1x (cannot resist a Dragon)
Vigilante: 3x (just some filler to stabilize)
I have completed the modeling I’m going to do.
I built a NN from scratch! That was fun. It probably has bugs. It has a deck eval with leaky ReLU and (12, 6, 4) arch. Two of those feed into a deck vs deck eval with (8, 3, 1) arch and a sigmoid output.
This NN loves Dragon ramp, it seems. I mean not loves loves, it thinks the best ramp still only beats our rival ~60% of the time.
New PvE deck:
Dragon: 4x (this is a Dragon ramp deck)
Emperor: 2x (with even more top end)
Lotus: 6x (how to ramp)
Does it like Dragon ramp in general, or just against the one-of-everything deck? My guess would be that Angel ramp beats Dragon ramp, but maybe Dragon ramp beats one-of-everything better than Angel ramp does.
Likes Dragon ramp pretty well in general. My best guesses are that:
- I’ve got bugs (90%)
- Networks are hard to fit (60%)
- Angels appear to do well because if you can ramp into them that’s good but also they are friendly with some other pieces, that you don’t actually want to have? (25%).
If I look only at decks that contain no Battalions, Guards, Knights, or Vigilantes, it looks like Angels and Dragons are about equally good in low quantities, but that Dragons get less (though still significant) penalty from having many copies.