If you think you might be in a solipsist simulation, you might try to add some chaotic randomness to your decisions. For example, go outside under some trees and wait till any kind of tree leaf or seed or anything hits your left half of the face, choose one course of action. If it hits the other half of your face, choose another course of action. If you do this multiple times in your life, each of your decisions will depend on the state of the whole earth and on all your previous decisions, since weather is chaotic. And thus the simulators will be unable to get good predictions about you using a solipsist simulation. A potential counterargument is that they analyze your thinking and hardcode this binary random choice, i.e. hardcode the memory of the seed hitting your left side. But then there would need to be an intelligent process analyzing your thinking to try and isolate the randomness. But then you could make the dependence of your strategy on randomness even more complicated.
The simulators can just use a random number generator to generate the events you use in your decision-making. They lose no information by this, your decision based on leaves falling on your face would be uncorrelated anyway with all other decisions anyway from their perspective, so they might as well replace it with a random number generator. (In reality, there might be some hidden correlation between the leaf falling on your left face, and another leaf falling on someone else’s face, as both events are causally downstream of the weather, but given that the process is chaotic, the simulators would have no way to determine this correlation, so they might as well replace it with randomness, the simulation doesn’t become any less informative.)
Separately, I don’t object to being sometimes forked and used in solipsist branches, I usually enjoy myself, so I’m fine with the simulators creating more moments of me, so I have no motive to try schemes that make it harder to make solipsist simulations of me.
If you think you might be in a solipsist simulation, you might try to add some chaotic randomness to your decisions. For example, go outside under some trees and wait till any kind of tree leaf or seed or anything hits your left half of the face, choose one course of action. If it hits the other half of your face, choose another course of action. If you do this multiple times in your life, each of your decisions will depend on the state of the whole earth and on all your previous decisions, since weather is chaotic. And thus the simulators will be unable to get good predictions about you using a solipsist simulation. A potential counterargument is that they analyze your thinking and hardcode this binary random choice, i.e. hardcode the memory of the seed hitting your left side. But then there would need to be an intelligent process analyzing your thinking to try and isolate the randomness. But then you could make the dependence of your strategy on randomness even more complicated.
The simulators can just use a random number generator to generate the events you use in your decision-making. They lose no information by this, your decision based on leaves falling on your face would be uncorrelated anyway with all other decisions anyway from their perspective, so they might as well replace it with a random number generator. (In reality, there might be some hidden correlation between the leaf falling on your left face, and another leaf falling on someone else’s face, as both events are causally downstream of the weather, but given that the process is chaotic, the simulators would have no way to determine this correlation, so they might as well replace it with randomness, the simulation doesn’t become any less informative.)
Separately, I don’t object to being sometimes forked and used in solipsist branches, I usually enjoy myself, so I’m fine with the simulators creating more moments of me, so I have no motive to try schemes that make it harder to make solipsist simulations of me.