The simulators can just use a random number generator to generate the events you use in your decision-making. They lose no information by this, your decision based on leaves falling on your face would be uncorrelated anyway with all other decisions anyway from their perspective, so they might as well replace it with a random number generator. (In reality, there might be some hidden correlation between the leaf falling on your left face, and another leaf falling on someone else’s face, as both events are causally downstream of the weather, but given that the process is chaotic, the simulators would have no way to determine this correlation, so they might as well replace it with randomness, the simulation doesn’t become any less informative.)
Separately, I don’t object to being sometimes forked and used in solipsist branches, I usually enjoy myself, so I’m fine with the simulators creating more moments of me, so I have no motive to try schemes that make it harder to make solipsist simulations of me.
The simulators can just use a random number generator to generate the events you use in your decision-making. They lose no information by this, your decision based on leaves falling on your face would be uncorrelated anyway with all other decisions anyway from their perspective, so they might as well replace it with a random number generator. (In reality, there might be some hidden correlation between the leaf falling on your left face, and another leaf falling on someone else’s face, as both events are causally downstream of the weather, but given that the process is chaotic, the simulators would have no way to determine this correlation, so they might as well replace it with randomness, the simulation doesn’t become any less informative.)
Separately, I don’t object to being sometimes forked and used in solipsist branches, I usually enjoy myself, so I’m fine with the simulators creating more moments of me, so I have no motive to try schemes that make it harder to make solipsist simulations of me.