One common outcome (though not universal) in my simulations was that the carni/omnivores kill the non invincibles, then the pure carnivores starve to death and then the minimal size invincibles outcompete to extinction the non-minimal invincibles (which also includes the omnivores, the multi-herbivores and the animals able to migrate). I’m curious on how many biomes this outcome will play out.
These definitely win in a field of hundreds of participants. In my simulations, they were outcompeted by “less” invincible creatures fitting the invincible prototypes with 20-50 participants (200-500 creatures). I hedged my bets with a few invincibles, some hard-to-kills, and some things I found surprisingly hard to kill.
Also, my daughter’s creature, so she has a chance to embarrass us all. :)
Did anyone find a way to reliably crash the populations of non-invincibles with fewer than 200 creatures (a reasonable amount of confederates you could wrangle)?
Why would something with full armor, no weapons, and antivenom benefit from even 1 speed? It does not need to escape from anything. And if it has no weapons or venom, it can not catch any prey either.
Edit: I suppose if you want it to occasionally wander to other biomes, then that could be a reason to give it 1 speed.
Since submissions are already in, one thing that makes me think Energy 20 creatures can survive is the Desert. The smallest creature that can survive in the desert (a defenseless heat-adapted Carrion-eater) is Size 8. This makes me expect that genuinely large predators can survive at least in the Desert, if perhaps nowhere else.
Here’s some embedded prediction elicitation thingies about how the game will go.
(I’ve already made my submissions; this is not a ploy to gather information.)
One common outcome (though not universal) in my simulations was that the carni/omnivores kill the non invincibles, then the pure carnivores starve to death and then the minimal size invincibles outcompete to extinction the non-minimal invincibles (which also includes the omnivores, the multi-herbivores and the animals able to migrate). I’m curious on how many biomes this outcome will play out.
I may or may not have submitted multiple minimal invincibles.
My definition of “minimal invincibles” here:
0 ATK, 10 DEF, 1SPD, Antivenom herbivore
OR
0 ATK, 0 DEF, 10SPD herbivore
These definitely win in a field of hundreds of participants. In my simulations, they were outcompeted by “less” invincible creatures fitting the invincible prototypes with 20-50 participants (200-500 creatures). I hedged my bets with a few invincibles, some hard-to-kills, and some things I found surprisingly hard to kill.
Also, my daughter’s creature, so she has a chance to embarrass us all. :)
Did anyone find a way to reliably crash the populations of non-invincibles with fewer than 200 creatures (a reasonable amount of confederates you could wrangle)?
Why would something with full armor, no weapons, and antivenom benefit from even 1 speed? It does not need to escape from anything. And if it has no weapons or venom, it can not catch any prey either.
Edit: I suppose if you want it to occasionally wander to other biomes, then that could be a reason to give it 1 speed.
Since submissions are already in, one thing that makes me think Energy 20 creatures can survive is the Desert. The smallest creature that can survive in the desert (a defenseless heat-adapted Carrion-eater) is Size 8. This makes me expect that genuinely large predators can survive at least in the Desert, if perhaps nowhere else.