These definitely win in a field of hundreds of participants. In my simulations, they were outcompeted by “less” invincible creatures fitting the invincible prototypes with 20-50 participants (200-500 creatures). I hedged my bets with a few invincibles, some hard-to-kills, and some things I found surprisingly hard to kill.
Also, my daughter’s creature, so she has a chance to embarrass us all. :)
Did anyone find a way to reliably crash the populations of non-invincibles with fewer than 200 creatures (a reasonable amount of confederates you could wrangle)?
Why would something with full armor, no weapons, and antivenom benefit from even 1 speed? It does not need to escape from anything. And if it has no weapons or venom, it can not catch any prey either.
Edit: I suppose if you want it to occasionally wander to other biomes, then that could be a reason to give it 1 speed.
My definition of “minimal invincibles” here:
0 ATK, 10 DEF, 1SPD, Antivenom herbivore
OR
0 ATK, 0 DEF, 10SPD herbivore
These definitely win in a field of hundreds of participants. In my simulations, they were outcompeted by “less” invincible creatures fitting the invincible prototypes with 20-50 participants (200-500 creatures). I hedged my bets with a few invincibles, some hard-to-kills, and some things I found surprisingly hard to kill.
Also, my daughter’s creature, so she has a chance to embarrass us all. :)
Did anyone find a way to reliably crash the populations of non-invincibles with fewer than 200 creatures (a reasonable amount of confederates you could wrangle)?
Why would something with full armor, no weapons, and antivenom benefit from even 1 speed? It does not need to escape from anything. And if it has no weapons or venom, it can not catch any prey either.
Edit: I suppose if you want it to occasionally wander to other biomes, then that could be a reason to give it 1 speed.