Scott Adams mentioned a few times that a simulation might use caching and reuse patterns for efficiency reasons and you could observe an unusually high frequency of the same story. I don’t buy that but it is at least a variant of type 1.
Anthropics imply that I should be special, as I should be “qualified observer”, capable to think about anthropics. Simulations also requires that I should be special, as I should find myself living in interesting times. These specialities are similar, but not exactly. Simulation’s speciality is requiring that I will be a “king” in some sense, and anthropic speciality will be satisfied that I just understand anthropics.
I am not a very special person (as of now), therefore anthropics specialty seems to be more likely than simulation speciality.
Saying a “king” I just illustrated the difference between interesting character who are more likely to be simulated in a game or in a research simulation, and “qualified observer” selected by anthropics. But these two sets clearly intersects, especially of we live in a game about “saving the world”.
Observable consequences of simulation:
1. Larger chances of miracles or hacks
2. Large chances of simulation’s turn off or of a global catastrophe
3. I am more likely to play a special role or to live in interesting times
4. A possibility of afterlife.
Scott Adams mentioned a few times that a simulation might use caching and reuse patterns for efficiency reasons and you could observe an unusually high frequency of the same story. I don’t buy that but it is at least a variant of type 1.
Yes, people often mentioned Baader–Meinhof phenomenon as a evidence that we live in “matrix”. But it could be explained naturally.
[edited]
Anthropics imply that I should be special, as I should be “qualified observer”, capable to think about anthropics. Simulations also requires that I should be special, as I should find myself living in interesting times. These specialities are similar, but not exactly. Simulation’s speciality is requiring that I will be a “king” in some sense, and anthropic speciality will be satisfied that I just understand anthropics.
I am not a very special person (as of now), therefore anthropics specialty seems to be more likely than simulation speciality.
[edited]
Who “we” ? :)
Saying a “king” I just illustrated the difference between interesting character who are more likely to be simulated in a game or in a research simulation, and “qualified observer” selected by anthropics. But these two sets clearly intersects, especially of we live in a game about “saving the world”.