It looks to me like Zuckerberg has the better answer for this by far. Andreessen’s method seemingly gives no thought to outcomes (based on the segment); he’s just spending a nominally-infinite resource however much he needs to in order to get through the issue at hand.
By contrast, Zuckerberg’s method is trying to close the loop, by which I mean acknowledge the social reality and try to bring it back to its consequences in object-level reality.
It feels like building stable social-object reality loops is the winning play for groups.
I like the note that titles are a “nominally-infinite resource” because there is a limit to them. Namely, they’re sticky. With Zuckerberg’s org, if he really, really, really needs to inflate a person’s title, he can do it. He has the option to pull an Andreessen if he needs to, but the opposite isn’t true.
That’s an interesting point; I wonder if there is a broader correlation between higher simulacra levels and narrowing options like this.
Intuitively it feels like the opposite should be the case; I had vaguely felt like the point of going up a level was to get more options. But then, that doesn’t make any acknowledgement of the object level options.
It looks to me like Zuckerberg has the better answer for this by far. Andreessen’s method seemingly gives no thought to outcomes (based on the segment); he’s just spending a nominally-infinite resource however much he needs to in order to get through the issue at hand.
By contrast, Zuckerberg’s method is trying to close the loop, by which I mean acknowledge the social reality and try to bring it back to its consequences in object-level reality.
It feels like building stable social-object reality loops is the winning play for groups.
I like the note that titles are a “nominally-infinite resource” because there is a limit to them. Namely, they’re sticky. With Zuckerberg’s org, if he really, really, really needs to inflate a person’s title, he can do it. He has the option to pull an Andreessen if he needs to, but the opposite isn’t true.
This is an interesting observation. I’m curious to what extend it generalizes to it being hard for people to move from level 4 back to level 3.
That’s an interesting point; I wonder if there is a broader correlation between higher simulacra levels and narrowing options like this.
Intuitively it feels like the opposite should be the case; I had vaguely felt like the point of going up a level was to get more options. But then, that doesn’t make any acknowledgement of the object level options.