I don’t know if this is helpful but as someone who was quite good at competitive Pokemon during their teenage years and also still keeps up with nuzlocking type things for fun, I would note that Pokemon’s game design is made to be a low context intensity RPG especially in early generations where the linearity is pushed to allow kids to do it.
If your point holds true on agency, I think the more important pinch points will be Lavender Town and Sabrina because those require backtracking through the storyline to get things.
I think mid-late game GSC would also be important to try because there are huge level gaps and transitions in the storyline that would make it hard to progress.
Sorry, but why did you connect apathy and lying-flat [sic] with fast-follower culture. Lying flat or tang ping is about youth apathy and nihilism about the job market and existential angst about life in the 21st century. It’s not about corporate or industrial culture from the top end or specific technological political economy strategies.