College student studying math and ML at Carleton College, Minnesota.
If you like my posts and want my perspective to analyze something, I’m running an experiment in contract consulting. My aim is to map out how problems in the world work. I ask good questions and enjoy learning how new environments operate. Reach me at ishaan+consulting@koratkar.com or by LessWrong DM. Any problems welcome.
When I first learned about social status as a concept, I somehow got the mistaken impression that any kind of status seeking is amoral. This caused me harm because I didn’t want to violate any social boundaries, and trying to avoid violating status seeking behavior hobbles your ability to find and follow up on opportunities.
I think status seeking can be zero sum, and in such cases it should be avoided (like playing school with the intention of becoming valedictorian).
Status seeking can be positive sum while consisting of iterated zero sum games (like playing in a tennis club).
Status seeking behavior in positive sum environments generally consists of good things, like working harder at the gym.
The concept is extremely useful to keep in mind when designing environments. What constitutes status seeking should be legible, enable and encourage prosocial behavior, and allow social norms to be learned in a healthy way. Losing in iterated zero-sum games is often a common factor in environments with this attribute, since losing is then an expected outcome of playing, and the game can altered so that an individual loss is seen as providing a gain in knowledge, and continuing to play becomes the source of reward.
This can be actively implemented into zero-sum social situations by setting up a situation to expose oneself to frequent but non-comprimising losses. Like starting debates to entertain others with the intention of being roasted.