Before logging in I had 200 LW-Bux, and 3 virtues. Now I have 50 LW and 8 virtues, and I didn’t do anything. Whats that? Is there any explanation of how this stuff works?
Bunthut
I think your disagreement can be made clear with more formalism. First, the point for your opponents:
When the animals are in a cold place, they are selected for a long fur coat, and also for IGF, (and other things as well). To some extent, these are just different ways of describing the same process. Now, if they move to a warmer place, they are now selected for a shorter fur instead, and they are still selected for IGF. And there’s also a more concrete correspondence to this: they have also been selected for “IF cold long fur, ELSE short fur” the entire time. Notice especially that there are animals actually implementing this dependent property—it can be evolved just fine, in the same way as the simple properties. And in fact, you could “unroll” the concept of IGF into a humongous environment-dependent strategy, which would then always be selected for, because all the environment-dependence is already baked in.
Now on the other hand, if you train an AI first on one thing, and then on another, wouldn’t we expect it to get worse at the first again? Indeed, we would also expect a species living in the cold for very long to lose those adaptations relevant to the heat. The reason for this in both cases are, broadly speaking, limits and penalties to complexity. I’m not sure very many people would have bought the argument in the previous paragraph—we all know unused genetic code decays over time. But in the behavioral/cognitive version with intentionally maximizing IGF that makes it easy to ignore the problems, we’re not used to remembering the physical correlates of thinking. Of course, a dragonfly couldn’t explicitly maximize IGF, because its brain is to small to even understand what that is, and developing that brain has demands for space and energy incompatible with the general dragonfly life strategy. The costs of cognition are also part of the demands of fitness, and the dragonfly is more fit the way it is, and similarly I think a human explicitly maximizing IGF would have done worse for most of our evolution[1] because the odds you get something wrong are just too high with current expenditure on cognition, better to hardcode some right answers..
I don’t share your optimistic conclusion however. Because the part about selecting for multiple things simultanuously, that’s true. You are always selecting for everything thats locally extensionally equivalent to the intended selection criteria. There is not a move you could have done in evolutions place, to actually select for IGF instead of [various particular things], this already is what happens when you select for IGF, because it’s the complexity, rather than different intent, that lead to the different result[2]. Similarly, reinforcement learning for human values will result is whatever is the simplest[3] way to match human values on the training data.
for AIs, more robust adversarial examples—especially ones that work on AIs trained on different datasets—do seem to look more “reasonable” to humans.
Then I would expect they are also more objectively similar. In any case that finding is strong evidence against manipulative adversarial examples for humans—your argument is basically “there’s just this huge mess of neurons, surely somewhere in there is a way”, but if the same adversarial examples work on minds with very different architectures, then that’s clearly not why they exist. Instead, they have to be explained by some higher-level cognitive factors shared by ~anyone who gets good at interpreting a wide range of visual data.
The really obvious adversarial example of this kind in human is like, cults, or so
Cults use much stronger means than is implied by adversarial examples. For one, they can react to and reinforce your behaviour—is a screen with text promising you things for doing what it wants, with escalating impact and building a track record an adversarial example? No. Its potentially worrying, but not really distinct from generic powerseeking problems. The cult also controls a much larger fraction of your total sensory input over an extended time. Cult members spreading the cult also use tactics that require very little precision—there isn’t information transmitted to them on how to do this, beyond simple verbal instructions. Even if there are more precision-needing ways of manipulating individuals, its another thing entirely to manipulate them into repeating those high precision strategies that they couldn’t themselves execute correctly on purpose.
if you’re not personally familiar with hypnosis
I think I am a little bit. I don’t think that means what you think it does. Listening-to-action still requires comprehension of the commands, which is much lower bandwidth than vision, and its a structure thats specifically there to be controllable by others, so it’s not an indication that we are controllable to others in other bizzare ways. And you are deliberately not being so critical—you haven’t, actually, been circumvented, and there isn’t really a path to escalating power—just the fact youre willing to oey someone in a specific context. Hypnosis also ends on its own—the brain naturally tends back towards baseline, implanting a mechanism that keeps itself active indefinitely is high-precision.
Ok, thats mostly what I’ve heard before. I’m skeptical because:
If something like classical adversarial examples existed for humans, it likely wouldn’t have the same effects on different people, or even just viewed from different angles, or maybe even in a different mood.
No known adversarial examples of the kind you describe for humans. We could tell if we had found them because we have metrics of “looking similar” which are not based on our intuitive sense of similarity, like pixelwise differences and convolutions. All examples of “easily confused” images I’ve seen were objectively similar to what theyre confused for.
Somewhat similar to what Grayson Chao said, it seems that the influence of vision on behaviour goes through a layer of “it looks like X”, which is much lower bandwidth than vision in total. Ads have qualitatively similar effects to what seeing their content actually happen in person would.
If adversarial examples exist, that doesn’t mean they exist for making you do anything of the manipulators choosing. Humans are, in principle, at least as programmable as a computer, but that also means there are vastly more courses of action than possible vision inputs. In practice, propably not a lot of high-cognitive-function-processing could be commandeered by adversarial inputs, and behaviours complex enough to glitch others couldn’t be implemented.
I just thought through the causal graphs involved, there’s probably enough bandwidth through vision into reliably redundant behavior to do this
Elaborate.
This isn’t my area of expertise, but I think I have a sketch for a very simple weak proof:
The conjecture states that V runtime and length are polynomial in C size, but leaves the constant open. Therefore a counterexample would have to be an infinite family of circuits satisfying P(C), with their corresponding growing faster than polynomial. To prove the existence of such a counterexample, you would need a proof that each member of the family satisfies P(C). But that proof has finite length, and can be used as the for any member of the family with minor modification. Therefore there can never be a proven counterexample.
Or am I misunderstanding something?
I think the solution to this is to add something to your wealth to account for inalienable human capital, and count costs only by how much you will actually be forced to pay. This is a good idea in general; else most people with student loans or a mortage are “in the red”, and couldnt use this at all.
What are real numbers then? On the standard account, real numbers are equivalence classes of sequences of rationals, the finite diagonals being one such sequence. I mean, “Real numbers don’t exist” is one way to avoid the diagonal argument, but I don’t thinks that’s what cubefox is going for.
The society’s stance towards crime- preventing it via the threat of punishment- is not what would work on smarter people
This is one of two claims here that I’m not convinced by. Informal disproof: If you are a smart individual in todays society, you shouldn’t ignore threats of punishment, because it is in the states interest to follow through anyway, pour encourager les autres. If crime prevention is in peoples interest, intelligence monotonicity implies that a smart population should be able to make punishment work at least this well. Now I don’t trust intelligence monotonicity, but I don’t trust it’s negation either.
The second one is:
You can already foresee the part where you’re going to be asked to play this game for longer, until fewer offers get rejected, as people learn to converge on a shared idea of what is fair.
Should you update your idea of fairness if you get rejected often? It’s not clear to me that that doesn’t make you exploitable again. And I think this is very important to your claim about not burning utility: In the case of the ultimatum game, Eliezers strategy burns very little over a reasonable-seeming range of fairness ideals, but in the complex, high-dimensional action spaces of the real world, it could easily be almost as bad as never giving in, if there’s no updating.
Maybe I’m missing something, but it seems to me that all of this is straightforwardly justified through simple selfish pareto-improvements.
Take a look at Critchs cake-splitting example in section 3.5. Now imagine varying the utility of splitting. How high does it need to get, before [red->Alice;green->Bob] is no longer a pareto improvement over [(split)] from both player’s selfish perspective before the observation? It’s 27, and thats also exactly where the decision flips when weighing Alice 0.9 and Bob 0.1 in red, and Alice 0.1 and Bob 0.9 in green.
Intuitively, I would say that the reason you don’t bet influence all-or-nothing, or with some other strategy, is precisely because influence is not money. Influence can already be all-or-nothing all by itself, if one player never cares that much more than the other. The influence the “losing” bettor retains in the world where he lost is not some kind of direct benefit to him, the way money would be: it functions instead as a reminder of how bad a treatment he was willing to risk in the unlikely world, and that is of course proportional to how unlikely he thought it is.
So I think all this complicated strategizing you envision in influence betting, actually just comes out exactly to Critches results. Its true that there are many situations where this leads to influence bets that don’t matter to the outcome, but they also don’t hurt. The theorem only says that actions must be describable as following a certain policy, it doesn’t exclude that they can be described by other policies as well.
The timescale for improvement is dreadfully long and the day-to-day changes are imperceptible.
This sounded wrong, but I guess is technically true? I had great in-session improvements as I’m warming up the area and getting into it, and the difference between a session where I missed the previous day, and one where I didn’t, is absolutely preceptible. Now after that initial boost, it’s true that I couldn’t tell if the “high point” was improving day to day, but that was never a concern—the above was enough to give me confidence. Plus with your external rotations, was there not perceptible strength improvement week to week?
So I’ve reread your section on this, and I think I follow that, but its arguing a different claim. In the post, you argue that a trader that correctly identifies a fixed point, but doesn’t have enough weight to get it played, might not profit from this knowledge. That I agree with.
But now you’re saying that even if you do play the new fixed point, that trader still won’t gain?
I’m not really calling this a proof because it’s so basic that something else must have gone wrong, but:
has a fixed point at , and doesn’t. Then . So if you decide to play , then predicts , which is wrong, and gets punished. By continuity, this is also true in some neighborhood around p. So if you’ve explored your way close enough, you win.
On reflection, I didn’t quite understand this exploration business, but I think I can save a lot of it.
>You can do exploration, but the problem is that (unless you explore into non-fixed-point regions, violating epistemic constraints) your exploration can never confirm the existence of a fixed point which you didn’t previously believe in.
I think the key here is in the word “confirm”. Its true that unless you believe p is a fixed point, you can’t just try out p and see the result. However, you can change your beliefs about p based on your results from exploring things other than p. (This is why I call the thing I’m objecting to humean trolling.) And there is good reason to think that the available fixed points are usually pretty dense in the space. For example, outside of the rule that binarizes our actions, there should usually be at least one fixed point for every possible action. Plus, as you explore, your beliefs change, creating new believed-fixed-points for you to explore.
>I think your idea for how to find repulsive fixed-points could work if there’s a trader who can guess the location of the repulsive point exactly rather than approximately
I don’t think thats needed. If my net beliefs have a closed surface in propability space on which they push outward, then necessarily those beliefs have a repulsive fixed point somewhere in that surface. I can then explore that believed fixed point. Then if its not a true fixed point, and I still believe in the closed surface, theres a new fixed point in that surface that I can again explore (generally more in the direction I just got pushed away from). This should converge on a true fixed point. The only thing that can go wrong is that I stop believing in the closed surface, and it seems like I should leave open that possibility—and even then, I might believe in it again after I do some checking along the outside.
>However, the wealth of that trader will act like a martingale; there’s no reliable profit to be made (even on average) by enforcing this fixed point.
This I don’t understand at all. If you’re in a certain fixed point, shouldn’t the traders that believe in it profit from the ones that don’t?
I don’t think the learnability issues are really a problem. I mean, if doing a handstand with a burning 100 riyal bill between your toes under the full moon is an exception to all physical laws and actually creates utopia immediately, I’ll never find out either. Assuming you agree that that’s not a problem, why is the scenario you illustrate? In both cases, it’s not like you can’t find out, you just don’t, because you stick to what you believe is the optimal action.
I don’t think this would be a significant problem in practice any more than other kinds of humean trolling are. It always seems much more scary in these extremely barebones toy problems, where the connection between the causes and effects we create really are kind of arbitrary. I especially don’t think it will be possible to learn the couterfactuals of FDTish cooperation and such in these small settings, no matter the method.
Plus you can still do value-of-information exploration. The repulsive fixed points are not that hard to find if you’re looking for them. If you’ve encircled one and found repulsion all around the edge, you know there must be one in there, and can get there with a procedure that just reverses your usual steps. Combining this with simplicity priors over a larger setting into which the problem is integrated, I don’t think its any more worrying than the handstand thing.
That prediction may be true. My argument is that “I know this by introspection” (or, introspection-and-generalization-to-others) is insufficient. For a concrete example, consider your 5-year-old self. I remember some pretty definite beliefs I had about my future self that turned out wrong, and if I ask myself how aligned I am with it I don’t even know how to answer, he just seems way too confused and incoherent.
I think it’s also not absurd that you do have perfect caring in the sense relevant to the argument. This does not require that you don’t make mistakes currently. If you can, with increasing intelligence/information, correct yourself, then the pointer is perfect in the relevant sense. “Caring about the values of person X” is relatively simple and may come out of evolution whereas “those values directly” may not.
This prediction seems flatly wrong: I wouldn’t bring about an outcome like that. Why do I believe that? Because I have reasonably high-fidelity access to my own policy, via imagining myself in the relevant situations.
This seems like you’re confusing two things here, because the thing you would want is not knowable by introspection. What I think you’re introspecting is that if you’d noticed that the-thing-you-pursued-so-far was different from what your brother actually wants, you’d do what he actually wants. But the-thing-you-pursued-so-far doesn’t play the role of “your utility function” in the goodhart argument. All of you plays into that. If the goodharting were to play out, your detector for differences between the-thing-you-pursued-so-far and what-your-brother-actually-wants would simply fail to warn you that it was happening, because it too can only use a proxy measure for the real thing.
The idea is that we can break any decision problem down by cases (like “insofar as the predictor is accurate, …” and “insofar as the predictor is inaccurate, …”) and that all the competing decision theories (CDT, EDT, LDT) agree about how to aggregate cases.
Doesn’t this also require that all the decision theories agree that the conditioning fact is independent of your decision?
Otherwise you could break down the normal prisoners dilemma into “insofar as the opponent makes the same move as me” and “insofar as the opponent makes the opposite move” and conclude that defect isn’t the dominant strategy even there, not even under CDT.
And I imagine the within-CDT perspective would reject an independent probability for the predictors accuracy. After all, theres an independent probability it guessed 1-box, and if I 1-box it’s right with that probability, and if I 2-box it’s right with 1 minus that probability.
Would a decision theory like this count as “giving up on probabilities” in the sense in which you mean it here?
I think your assessments of whats psychologically realistic are off.
I do not know what it feels like from the inside to feel like a pronoun is attached to something in your head much more firmly than “doesn’t look like an Oliver” is attached to something in your head.
I think before writing that, Yud imagined calling [unambiguously gendered friend] either pronoun, and asked himself if it felt wrong, and found that it didn’t. This seems realistic to me: I’ve experienced my emotional introspection becoming blank on topics I’ve put a lot of thinking into. This doesn’t prevent doing the same automatic actions you always did, or knowing what those would be in a given situation. If something like this happened to him for gender long enough ago, he may well not be able to imagine otherwise.
But the “everyone present knew what I was doing was being a jerk” characterization seems to agree that the motivation was joking/trolling. How did everyone present know? Because it’s absurd to infer a particular name from someone’s appearance.
It’s unreasonable, but it seems totally plausible that on one occasion you would feel like you know someone has a certain name, and continue feeling that way even after being rationally convinced you’re wrong. That there are many names only means that the odds of any particular name featuring in such a situation is low, not that the class as a whole has low odds, and I don’t see why the prior for that would be lower than for e.g. mistaken deja vu experiences.
6 picolightcones as well, don’t think that changed.