I can’t post a complete ruleset, but I can add some insight—each party had “stats” representing hard power, soft power, budget, that sort of thing. Each turn you could spend “talent” stats on research arbitrarily, and you could take two “actions” which were GM-mediated expenditures of things like soft power, budget, etc. The game board was a list of papers and products that could be unlocked, unlocking papers released new products onto the board
I can’t post a complete ruleset, but I can add some insight—each party had “stats” representing hard power, soft power, budget, that sort of thing. Each turn you could spend “talent” stats on research arbitrarily, and you could take two “actions” which were GM-mediated expenditures of things like soft power, budget, etc. The game board was a list of papers and products that could be unlocked, unlocking papers released new products onto the board