We have a set of introductory slides we can share, but many of the rules are still under development and known only to the developers. Hope this helps!
I can’t post a complete ruleset, but I can add some insight—each party had “stats” representing hard power, soft power, budget, that sort of thing. Each turn you could spend “talent” stats on research arbitrarily, and you could take two “actions” which were GM-mediated expenditures of things like soft power, budget, etc. The game board was a list of papers and products that could be unlocked, unlocking papers released new products onto the board
Post the rules?
We have a set of introductory slides we can share, but many of the rules are still under development and known only to the developers. Hope this helps!
I can’t post a complete ruleset, but I can add some insight—each party had “stats” representing hard power, soft power, budget, that sort of thing. Each turn you could spend “talent” stats on research arbitrarily, and you could take two “actions” which were GM-mediated expenditures of things like soft power, budget, etc. The game board was a list of papers and products that could be unlocked, unlocking papers released new products onto the board
Let me ask Ross.