I am not sure that I could disagree more with this post. I consider Mark Rosewater’s “When Cards Go Bad” and the associated ideas to have been extremely damaging to card game design.
(Sorry, hit submit too early, will have more to say in detail later!)
I am not sure that I could disagree more with this post. I consider Mark Rosewater’s “When Cards Go Bad” and the associated ideas to have been extremely damaging to card game design.
(Sorry, hit submit too early, will have more to say in detail later!)
Looking forward to the follow-up; you may wish to post it on the original blog post since it’s going deep into such matters.
I totally get that there’s another perspective but have not heard a strong case for it.