Rethinking Model-based, Policy-based, and Value-based Reinforcement Learning via the Lens of Representation Complexity (‘We first demonstrate that, for a broad class of Markov decision processes (MDPs), the model can be represented by constant-depth circuits with polynomial size or Multi-Layer Perceptrons (MLPs) with constant layers and polynomial hidden dimension. However, the representation of the optimal policy and optimal value proves to be NP-complete and unattainable by constant-layer MLPs with polynomial size. This demonstrates a significant representation complexity gap between model-based RL and model-free RL, which includes policy-based RL and value-based RL. To further explore the representation complexity hierarchy between policy-based RL and value-based RL, we introduce another general class of MDPs where both the model and optimal policy can be represented by constant-depth circuits with polynomial size or constant-layer MLPs with polynomial size. In contrast, representing the optimal value is P-complete and intractable via a constant-layer MLP with polynomial hidden dimension. This accentuates the intricate representation complexity associated with value-based RL compared to policy-based RL. In summary, we unveil a potential representation complexity hierarchy within RL—representing the model emerges as the easiest task, followed by the optimal policy, while representing the optimal value function presents the most intricate challenge.’).
On Representation Complexity of Model-based and Model-free Reinforcement Learning (‘We prove theoretically that there exists a broad class of MDPs such that their underlying transition and reward functions can be represented by constant depth circuits with polynomial size, while the optimal Q-function suffers an exponential circuit complexity in constant-depth circuits. By drawing attention to the approximation errors and building connections to complexity theory, our theory provides unique insights into why model-based algorithms usually enjoy better sample complexity than model-free algorithms from a novel representation complexity perspective: in some cases, the ground-truth rule (model) of the environment is simple to represent, while other quantities, such as Q-function, appear complex. We empirically corroborate our theory by comparing the approximation error of the transition kernel, reward function, and optimal Q-function in various Mujoco environments, which demonstrates that the approximation errors of the transition kernel and reward function are consistently lower than those of the optimal Q-function. To the best of our knowledge, this work is the first to study the circuit complexity of RL, which also provides a rigorous framework for future research.’).
Demonstration-Regularized RL (‘Incorporating expert demonstrations has empirically helped to improve the sample efficiency of reinforcement learning (RL). This paper quantifies theoretically to what extent this extra information reduces RL’s sample complexity. In particular, we study the demonstration-regularized reinforcement learning that leverages the expert demonstrations by KL-regularization for a policy learned by behavior cloning. Our findings reveal that using NE expert demonstrations enables the identification of an optimal policy at a sample complexity of order O˜(Poly(S,A,H)/(ε^2 * N^E)) in finite and O˜(Poly(d,H)/(ε^2 * N^E)) in linear Markov decision processes, where ε is the target precision, H the horizon, A the number of action, S the number of states in the finite case and d the dimension of the feature space in the linear case. As a by-product, we provide tight convergence guarantees for the behaviour cloning procedure under general assumptions on the policy classes. Additionally, we establish that demonstration-regularized methods are provably efficient for reinforcement learning from human feedback (RLHF). In this respect, we provide theoretical evidence showing the benefits of KL-regularization for RLHF in tabular and linear MDPs. Interestingly, we avoid pessimism injection by employing computationally feasible regularization to handle reward estimation uncertainty, thus setting our approach apart from the prior works.’).
Limitations of Agents Simulated by Predictive Models (‘There is increasing focus on adapting predictive models into agent-like systems, most notably AI assistants based on language models. We outline two structural reasons for why these models can fail when turned into agents. First, we discuss auto-suggestive delusions. Prior work has shown theoretically that models fail to imitate agents that generated the training data if the agents relied on hidden observations: the hidden observations act as confounding variables, and the models treat actions they generate as evidence for nonexistent observations. Second, we introduce and formally study a related, novel limitation: predictor-policy incoherence. When a model generates a sequence of actions, the model’s implicit prediction of the policy that generated those actions can serve as a confounding variable. The result is that models choose actions as if they expect future actions to be suboptimal, causing them to be overly conservative. We show that both of those failures are fixed by including a feedback loop from the environment, that is, re-training the models on their own actions. We give simple demonstrations of both limitations using Decision Transformers and confirm that empirical results agree with our conceptual and formal analysis. Our treatment provides a unifying view of those failure modes, and informs the question of why fine-tuning offline learned policies with online learning makes them more effective.’).
Some more (somewhat) related papers:
Rethinking Model-based, Policy-based, and Value-based Reinforcement Learning via the Lens of Representation Complexity (‘We first demonstrate that, for a broad class of Markov decision processes (MDPs), the model can be represented by constant-depth circuits with polynomial size or Multi-Layer Perceptrons (MLPs) with constant layers and polynomial hidden dimension. However, the representation of the optimal policy and optimal value proves to be NP-complete and unattainable by constant-layer MLPs with polynomial size. This demonstrates a significant representation complexity gap between model-based RL and model-free RL, which includes policy-based RL and value-based RL. To further explore the representation complexity hierarchy between policy-based RL and value-based RL, we introduce another general class of MDPs where both the model and optimal policy can be represented by constant-depth circuits with polynomial size or constant-layer MLPs with polynomial size. In contrast, representing the optimal value is P-complete and intractable via a constant-layer MLP with polynomial hidden dimension. This accentuates the intricate representation complexity associated with value-based RL compared to policy-based RL. In summary, we unveil a potential representation complexity hierarchy within RL—representing the model emerges as the easiest task, followed by the optimal policy, while representing the optimal value function presents the most intricate challenge.’).
On Representation Complexity of Model-based and Model-free Reinforcement Learning (‘We prove theoretically that there exists a broad class of MDPs such that their underlying transition and reward functions can be represented by constant depth circuits with polynomial size, while the optimal Q-function suffers an exponential circuit complexity in constant-depth circuits. By drawing attention to the approximation errors and building connections to complexity theory, our theory provides unique insights into why model-based algorithms usually enjoy better sample complexity than model-free algorithms from a novel representation complexity perspective: in some cases, the ground-truth rule (model) of the environment is simple to represent, while other quantities, such as Q-function, appear complex. We empirically corroborate our theory by comparing the approximation error of the transition kernel, reward function, and optimal Q-function in various Mujoco environments, which demonstrates that the approximation errors of the transition kernel and reward function are consistently lower than those of the optimal Q-function. To the best of our knowledge, this work is the first to study the circuit complexity of RL, which also provides a rigorous framework for future research.’).
Demonstration-Regularized RL (‘Incorporating expert demonstrations has empirically helped to improve the sample efficiency of reinforcement learning (RL). This paper quantifies theoretically to what extent this extra information reduces RL’s sample complexity. In particular, we study the demonstration-regularized reinforcement learning that leverages the expert demonstrations by KL-regularization for a policy learned by behavior cloning. Our findings reveal that using NE expert demonstrations enables the identification of an optimal policy at a sample complexity of order O˜(Poly(S,A,H)/(ε^2 * N^E)) in finite and O˜(Poly(d,H)/(ε^2 * N^E)) in linear Markov decision processes, where ε is the target precision, H the horizon, A the number of action, S the number of states in the finite case and d the dimension of the feature space in the linear case. As a by-product, we provide tight convergence guarantees for the behaviour cloning procedure under general assumptions on the policy classes. Additionally, we establish that demonstration-regularized methods are provably efficient for reinforcement learning from human feedback (RLHF). In this respect, we provide theoretical evidence showing the benefits of KL-regularization for RLHF in tabular and linear MDPs. Interestingly, we avoid pessimism injection by employing computationally feasible regularization to handle reward estimation uncertainty, thus setting our approach apart from the prior works.’).
Limitations of Agents Simulated by Predictive Models (‘There is increasing focus on adapting predictive models into agent-like systems, most notably AI assistants based on language models. We outline two structural reasons for why these models can fail when turned into agents. First, we discuss auto-suggestive delusions. Prior work has shown theoretically that models fail to imitate agents that generated the training data if the agents relied on hidden observations: the hidden observations act as confounding variables, and the models treat actions they generate as evidence for nonexistent observations. Second, we introduce and formally study a related, novel limitation: predictor-policy incoherence. When a model generates a sequence of actions, the model’s implicit prediction of the policy that generated those actions can serve as a confounding variable. The result is that models choose actions as if they expect future actions to be suboptimal, causing them to be overly conservative. We show that both of those failures are fixed by including a feedback loop from the environment, that is, re-training the models on their own actions. We give simple demonstrations of both limitations using Decision Transformers and confirm that empirical results agree with our conceptual and formal analysis. Our treatment provides a unifying view of those failure modes, and informs the question of why fine-tuning offline learned policies with online learning makes them more effective.’).