It sounds like you expect it to be obvious, but nothing springs to mind. Perhaps you should actually describe the insane reasoning or conclusion that you believe follows from the premise.
We could have random number generators that choose the geometry an agent in our simulation finds itself in every time it steps into a new room. We could make the agent believe that when you put two things together and group them, you get three things. We could add random bits to an agent’s memory.
There is no limit to how perverted a view of the world a simulated agent could have.
No. Think about what sort of conclusions an AI in a game we make would come to about reality. Pretty twisted, right?
It sounds like you expect it to be obvious, but nothing springs to mind. Perhaps you should actually describe the insane reasoning or conclusion that you believe follows from the premise.
We could have random number generators that choose the geometry an agent in our simulation finds itself in every time it steps into a new room. We could make the agent believe that when you put two things together and group them, you get three things. We could add random bits to an agent’s memory.
There is no limit to how perverted a view of the world a simulated agent could have.