We could have random number generators that choose the geometry an agent in our simulation finds itself in every time it steps into a new room. We could make the agent believe that when you put two things together and group them, you get three things. We could add random bits to an agent’s memory.
There is no limit to how perverted a view of the world a simulated agent could have.
We could have random number generators that choose the geometry an agent in our simulation finds itself in every time it steps into a new room. We could make the agent believe that when you put two things together and group them, you get three things. We could add random bits to an agent’s memory.
There is no limit to how perverted a view of the world a simulated agent could have.