On paper, I basically agree with this. In practice, people (at least in this community) mostly seem to use stag hunt as a toy-model stand-in for games with increasing returns on number of players “hunting stag”, which is quite a bit more general than the pure stag hunt reward function. For that purpose, it is a useful model; the key qualitative insights do generalize.
On paper, I basically agree with this. In practice, people (at least in this community) mostly seem to use stag hunt as a toy-model stand-in for games with increasing returns on number of players “hunting stag”, which is quite a bit more general than the pure stag hunt reward function. For that purpose, it is a useful model; the key qualitative insights do generalize.
Ok sure, at that point it’s basically a synonym for network effects.