I put together this quick problem factorization, and I don’t think the numbers come back all that impressive:
Locate asteroid (<1%, much of the space in space is not an asteroid)
Get to asteroid (<1%, as in 1, since you have the same problems as 1 even if you know where the asteroid is)
Get back to earth (<1%, as in 1 and 2, essentially the same problems as 1 and 2, most of space isn’t the Earth)
Get the asteroid through the atmosphere (5%, the asteroid would likely burn up, but perhaps you have a solution for that)
Locate the asteroid on Earth (<25%, most of Earth is not asteroid, but you could use a GPS for this one. The problem is the asteroid may land in a location you don’t have free access to, like… I don’t know, anywhere in the ocean? If it lands in the ocean, because its made of rock, it will surely sink, and that itself will be an entirely new endeavor)
I put together this quick problem factorization, and I don’t think the numbers come back all that impressive:
Locate asteroid (<1%, much of the space in space is not an asteroid)
Get to asteroid (<1%, as in 1, since you have the same problems as 1 even if you know where the asteroid is)
Get back to earth (<1%, as in 1 and 2, essentially the same problems as 1 and 2, most of space isn’t the Earth)
Get the asteroid through the atmosphere (5%, the asteroid would likely burn up, but perhaps you have a solution for that)
Locate the asteroid on Earth (<25%, most of Earth is not asteroid, but you could use a GPS for this one. The problem is the asteroid may land in a location you don’t have free access to, like… I don’t know, anywhere in the ocean? If it lands in the ocean, because its made of rock, it will surely sink, and that itself will be an entirely new endeavor)
Yes, there’s a well known solution: just make the asteroid fast enough, and it will burn less in the atmosphere.