Hm. I imagine it would be relatively low-cost to assemble a list, but I don’t know how valuable it would be. You probably don’t need access to a rule that tells you when to let out a psychiatric patient, for example (one of the other examples of SPRs I’ve seen).
The useful ones would be things like Dawes rule, or another one (that I don’t remember the name of) which says you need 4-5 times as many positive interactions in a relationship to negative ones. I wonder how resistant those are to gaming, though: if you take incompatible people who choose to delay fights / artificially increase lovemaking or compliment-giving, they’re probably more likely to break up than a couple who naturally has that level of compliments, love-making, and fighting.
It doesn’t seem to me that most incompatible couples would be able to artificially delay fights (by willpower alone) over the long run; I won’t speculate on whether the other variable could be artificially manipulated.
Hm. I imagine it would be relatively low-cost to assemble a list, but I don’t know how valuable it would be. You probably don’t need access to a rule that tells you when to let out a psychiatric patient, for example (one of the other examples of SPRs I’ve seen).
The useful ones would be things like Dawes rule, or another one (that I don’t remember the name of) which says you need 4-5 times as many positive interactions in a relationship to negative ones. I wonder how resistant those are to gaming, though: if you take incompatible people who choose to delay fights / artificially increase lovemaking or compliment-giving, they’re probably more likely to break up than a couple who naturally has that level of compliments, love-making, and fighting.
It doesn’t seem to me that most incompatible couples would be able to artificially delay fights (by willpower alone) over the long run; I won’t speculate on whether the other variable could be artificially manipulated.