Isn’t the point of a heroic adventure usually to not comply with options that the villian presents you with? You’re assuming that Nero 2 wins, or even has a significant chance to win.
If Nero 2 doesn’t have a significant chance to win, I think that would largely defeat the purpose of the adventure. There’s not much tension if you consider your success a foregone conclusion.
True, though this environment involves a significant element of faking/limiting dangers.
If this environment permitted high-excitement people to destroy historical artifacts on a regular basis, there wouldn’t be any left after an alarmingly short period.
Isn’t the point of a heroic adventure usually to not comply with options that the villian presents you with? You’re assuming that Nero 2 wins, or even has a significant chance to win.
If Nero 2 doesn’t have a significant chance to win, I think that would largely defeat the purpose of the adventure. There’s not much tension if you consider your success a foregone conclusion.
True, though this environment involves a significant element of faking/limiting dangers.
If this environment permitted high-excitement people to destroy historical artifacts on a regular basis, there wouldn’t be any left after an alarmingly short period.