If you set P(ego|ent, sim) according to the fraction of entertainment simulations in which the person playing the game has an avatar in the game, then P(ego|ent, sim) > .99.
The most popular PC games ever are The Sims and The Sims 2. Then World of Warcraft which is a multiplayer game. Single player games with avatars do not make up 99% of the market, not even close. And that says nothing about the non-electronic games people play like sports and dating which are almost all multi-player.
We notice there are no immortal world leaders on Earth.
Quite a few have not died yet. One might infer from history that they will- but once you decide we’re in an entertainment simulation that evidence is worth little- the simulation may have just begun. I suggest you seriously consider swearing allegiance to Kim Jong Il. Further, there is no particular reason to assume the player is any good at the game- perhaps she died without saving in 500 BCE.
In general the probabilities are really off and you haven’t dealt with the issue of having extreme utilities for competing choices (should I choose Christianity or Islam or trying to extend my life and save the world?). But I upvoted because it is kind of interesting and not deserving of −7, though I predict it will go much lower than that.
The most popular PC games ever are The Sims and The Sims 2. Then World of Warcraft which is a multiplayer game.
I didn’t know that about the Sims. That’s what Wikipedia says also. But the number of video-game console games sold is several times the number of PC games sold. The next-best-selling games appear to be Wii Sports and Tetris. But, Wii sports was bundled with the console and often never played; and tetris is a phone game which has very little CPU power—there are reasons this is important, but I don’t have time to explain.
So p(ego|...) needs revision—probably to somewhere between .5 and .9.
p(ego) and p(follow-thru) might not be independent. The demographics of players playing what I call ‘ego’ games is heavily skewed towards adolescent males, as is the demographics of people who enjoy torturing small animals.
But I upvoted because it is kind of interesting and not deserving of −7, though I predict it will go much lower than that.
Thanks! I do think I deserve some credit for coming up with what may be a better argument for Christianity and for Islam than all the Christians and Muslims in the world working together have managed to come up with in 2000 years. :)
The iterated lossy cross-scale Keynesian beauty contest is a big attractor.
What is the iterated lossy cross-scale Keynesian beauty contest?
I can’t tell whether anything you said is supposed to imply that there is a flaw in my reasoning. “Supporting whatever agentic information cascades have already most effectively burrowed themselves into the most salient cultural-political sphere” is not obviously wrong. When I provide a step-by-step argument that assigns a probability to each step and then multiplies them together, it has a limited number of places to attack; and you didn’t mention any of them.
I don’t understand much of what you wrote; but my impression is that you are trying to pull the discussion back into vague, subjective regions that provide endless opportunities for rhetorical displays, and no danger of making progress.
Two things I haven’t seen anyone else point out.
The most popular PC games ever are The Sims and The Sims 2. Then World of Warcraft which is a multiplayer game. Single player games with avatars do not make up 99% of the market, not even close. And that says nothing about the non-electronic games people play like sports and dating which are almost all multi-player.
Quite a few have not died yet. One might infer from history that they will- but once you decide we’re in an entertainment simulation that evidence is worth little- the simulation may have just begun. I suggest you seriously consider swearing allegiance to Kim Jong Il. Further, there is no particular reason to assume the player is any good at the game- perhaps she died without saving in 500 BCE.
In general the probabilities are really off and you haven’t dealt with the issue of having extreme utilities for competing choices (should I choose Christianity or Islam or trying to extend my life and save the world?). But I upvoted because it is kind of interesting and not deserving of −7, though I predict it will go much lower than that.
http://predictionbook.com/predictions/3581
Prediction marked correct.
I didn’t know that about the Sims. That’s what Wikipedia says also. But the number of video-game console games sold is several times the number of PC games sold. The next-best-selling games appear to be Wii Sports and Tetris. But, Wii sports was bundled with the console and often never played; and tetris is a phone game which has very little CPU power—there are reasons this is important, but I don’t have time to explain.
So p(ego|...) needs revision—probably to somewhere between .5 and .9.
p(ego) and p(follow-thru) might not be independent. The demographics of players playing what I call ‘ego’ games is heavily skewed towards adolescent males, as is the demographics of people who enjoy torturing small animals.
Thanks! I do think I deserve some credit for coming up with what may be a better argument for Christianity and for Islam than all the Christians and Muslims in the world working together have managed to come up with in 2000 years. :)
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What is the iterated lossy cross-scale Keynesian beauty contest?
I can’t tell whether anything you said is supposed to imply that there is a flaw in my reasoning. “Supporting whatever agentic information cascades have already most effectively burrowed themselves into the most salient cultural-political sphere” is not obviously wrong. When I provide a step-by-step argument that assigns a probability to each step and then multiplies them together, it has a limited number of places to attack; and you didn’t mention any of them.
I don’t understand much of what you wrote; but my impression is that you are trying to pull the discussion back into vague, subjective regions that provide endless opportunities for rhetorical displays, and no danger of making progress.