Cool! I imagine it’s hard to simulate an adversary who is smarter than the players, and if you succeeded, it wouldn’t be fun, because losing isn’t fun.
This happens whenever GMs add tactics to enemies. It’s doable, but better when weaker enemies. Otherwise, yea, you kill the players.
Being able to lose is fun though. A game where you can’t lose… is technically a toy, not a game. However, characters dying can be much less fun, but you could jail the characters or something.
Cool! I imagine it’s hard to simulate an adversary who is smarter than the players, and if you succeeded, it wouldn’t be fun, because losing isn’t fun.
This happens whenever GMs add tactics to enemies. It’s doable, but better when weaker enemies. Otherwise, yea, you kill the players.
Being able to lose is fun though. A game where you can’t lose… is technically a toy, not a game. However, characters dying can be much less fun, but you could jail the characters or something.