I think games teach a valuable lesson the moment you realize that everything you buy has lost three quarters of its value when you try to turn around and sell it.
They also teach a valuable lesson when you realize you have a limited amount of inventory space and that you’re going to have to get rid of most of your junk.
Video games do teach us to sell our junk when we can rather than throw it away, however, and I strongly feel that in general far too much time is spent trying to sell or even give away things we no longer have a use for rather than throwing them away, and often the underlying reason is because throwing them away is wasteful and therefore wrong. My parents taught me this explicitly, and it was a hard lesson to unlearn.
Then there’s also those video games that reward you for holding onto “useless” junk because you’ll end up needing it later for some optional reward, even if the game lets you sell it for much-needed cash before then. LostForever can be one of the more annoying game tropes.
I think games teach a valuable lesson the moment you realize that everything you buy has lost three quarters of its value when you try to turn around and sell it.
They also teach a valuable lesson when you realize you have a limited amount of inventory space and that you’re going to have to get rid of most of your junk.
Video games do teach us to sell our junk when we can rather than throw it away, however, and I strongly feel that in general far too much time is spent trying to sell or even give away things we no longer have a use for rather than throwing them away, and often the underlying reason is because throwing them away is wasteful and therefore wrong. My parents taught me this explicitly, and it was a hard lesson to unlearn.
Then there’s also those video games that reward you for holding onto “useless” junk because you’ll end up needing it later for some optional reward, even if the game lets you sell it for much-needed cash before then. LostForever can be one of the more annoying game tropes.