Planetside 2 is fascinating to me. It’s one of a kind, not just in the sense of being a MMO shooter, but also giving the player a sense of being part of something big and magnificent, collaborating with not only your small circle of friends, but also with hundreds of other people towards a common goal. This sort of exciting experience is only found in real world projects otherwise (EVE online and browser games notwithstanding; those are more spreadsheets than games to me), and I’m really starting to think this is a hugely neglected opportunity for the gaming industry. Who knows, maybe it will be the next big trend after Battle Royale? Although shooter games with their chaotic and computationally expensive nature is not the best fit for it—perhaps turn-based strategy games instead?
I share your fascination with it. I’ve long since decided that my tastes in video games are not representative, alas—if they are, then there are hundreds of million-dollar bills lying around on the game industry floor. I used to passionately write up lists of ideas for how to modify existing games (or make new ones) that would be SO AWESOME. I’d even have sub-lists of ideas that could be implemented in, like, a day. Now I usually don’t bother.
(That said, sometimes my ideas do get implemented, and players do like it, so… (In PS2 in particular, I had been hoping for sky carriers, alerts, and construction before they happened. One thing I’d been hoping for that hasn’t happened, alas, is two-way battles. Like what they did with Server Smash, only more regular and official. Well, I guess when they did Server Smash that was another instance of my wishes being fulfilled.)
Planetside 2 is fascinating to me. It’s one of a kind, not just in the sense of being a MMO shooter, but also giving the player a sense of being part of something big and magnificent, collaborating with not only your small circle of friends, but also with hundreds of other people towards a common goal. This sort of exciting experience is only found in real world projects otherwise (EVE online and browser games notwithstanding; those are more spreadsheets than games to me), and I’m really starting to think this is a hugely neglected opportunity for the gaming industry. Who knows, maybe it will be the next big trend after Battle Royale? Although shooter games with their chaotic and computationally expensive nature is not the best fit for it—perhaps turn-based strategy games instead?
I share your fascination with it. I’ve long since decided that my tastes in video games are not representative, alas—if they are, then there are hundreds of million-dollar bills lying around on the game industry floor. I used to passionately write up lists of ideas for how to modify existing games (or make new ones) that would be SO AWESOME. I’d even have sub-lists of ideas that could be implemented in, like, a day. Now I usually don’t bother.
(That said, sometimes my ideas do get implemented, and players do like it, so… (In PS2 in particular, I had been hoping for sky carriers, alerts, and construction before they happened. One thing I’d been hoping for that hasn’t happened, alas, is two-way battles. Like what they did with Server Smash, only more regular and official. Well, I guess when they did Server Smash that was another instance of my wishes being fulfilled.)