On the strategy engine paired with NLP: I wonder how far we could get if the strategic engine was actually just a constructed series of murphyjitsu prompts for the NLP to complete, and then it tries to make decisions as dissimilar to the completed prompts as possible.
My guess is that murphyjitsu about other players would be simpler than situations on the game map in terms of beating humans, but that “solving Diplomacy” would probably begin with situations on the game map because that is clearly quantifiable and quantification of the player version would route through situations anyway.
On the strategy engine paired with NLP: I wonder how far we could get if the strategic engine was actually just a constructed series of murphyjitsu prompts for the NLP to complete, and then it tries to make decisions as dissimilar to the completed prompts as possible.
My guess is that murphyjitsu about other players would be simpler than situations on the game map in terms of beating humans, but that “solving Diplomacy” would probably begin with situations on the game map because that is clearly quantifiable and quantification of the player version would route through situations anyway.