I imagine that would be primarily a language-processing issue, I’m not super-familiar with the current standard of AI but I don’t think it’s quite good enough to do that.
With that said, I think you might be misunderstanding the objective of this game. Players aren’t actually given the rules here until the game is over. This is the wrapup doc from last week’s D&D.Sci scenario, where players were given not these full rules but the records of ~3k dungeon crawls that occurred under these rules. The objective is to use that data to figure out the rules (or at least as much of them as is possible). If you’ve done that successfully, it is supposed to be pretty straightfoward to calculate solutions given the rules.
I understand the objective and the context. I was just wondering about the current state of getting an AI to output the implications of a piece of text such as these D&D rules, rather than either generating more text like it, or operating on data like the data set you originally provided.
I imagine that would be primarily a language-processing issue, I’m not super-familiar with the current standard of AI but I don’t think it’s quite good enough to do that.
With that said, I think you might be misunderstanding the objective of this game. Players aren’t actually given the rules here until the game is over. This is the wrapup doc from last week’s D&D.Sci scenario, where players were given not these full rules but the records of ~3k dungeon crawls that occurred under these rules. The objective is to use that data to figure out the rules (or at least as much of them as is possible). If you’ve done that successfully, it is supposed to be pretty straightfoward to calculate solutions given the rules.
I understand the objective and the context. I was just wondering about the current state of getting an AI to output the implications of a piece of text such as these D&D rules, rather than either generating more text like it, or operating on data like the data set you originally provided.