It seems fairly straightforward for someone, given these rules, to calculate the optimal solutions. Does there currently exist any AI software that would be capable of reading the rules as you have set them out, and finding those solutions?
I recall Lenat’s Eurisko that won several tournaments of some type of space war game, by playing massive numbers of games with itself and finding strategies that humans would have difficulty finding (e.g. using “lifeboats” as “armour”), but I’ve never heard of more advanced stuff in that line. There is Cyc, but nothing seems to have come of that.
I imagine that would be primarily a language-processing issue, I’m not super-familiar with the current standard of AI but I don’t think it’s quite good enough to do that.
With that said, I think you might be misunderstanding the objective of this game. Players aren’t actually given the rules here until the game is over. This is the wrapup doc from last week’s D&D.Sci scenario, where players were given not these full rules but the records of ~3k dungeon crawls that occurred under these rules. The objective is to use that data to figure out the rules (or at least as much of them as is possible). If you’ve done that successfully, it is supposed to be pretty straightfoward to calculate solutions given the rules.
I understand the objective and the context. I was just wondering about the current state of getting an AI to output the implications of a piece of text such as these D&D rules, rather than either generating more text like it, or operating on data like the data set you originally provided.
It seems fairly straightforward for someone, given these rules, to calculate the optimal solutions. Does there currently exist any AI software that would be capable of reading the rules as you have set them out, and finding those solutions?
I recall Lenat’s Eurisko that won several tournaments of some type of space war game, by playing massive numbers of games with itself and finding strategies that humans would have difficulty finding (e.g. using “lifeboats” as “armour”), but I’ve never heard of more advanced stuff in that line. There is Cyc, but nothing seems to have come of that.
I imagine that would be primarily a language-processing issue, I’m not super-familiar with the current standard of AI but I don’t think it’s quite good enough to do that.
With that said, I think you might be misunderstanding the objective of this game. Players aren’t actually given the rules here until the game is over. This is the wrapup doc from last week’s D&D.Sci scenario, where players were given not these full rules but the records of ~3k dungeon crawls that occurred under these rules. The objective is to use that data to figure out the rules (or at least as much of them as is possible). If you’ve done that successfully, it is supposed to be pretty straightfoward to calculate solutions given the rules.
I understand the objective and the context. I was just wondering about the current state of getting an AI to output the implications of a piece of text such as these D&D rules, rather than either generating more text like it, or operating on data like the data set you originally provided.