Played through the campaign. It feels too slow and arbitrary. That’s why I almost quit. There’s no quick feedback loop saying “you did well!” other than whether you won, and the progression in the campaign has too much time between concepts. I want to know “okay so I captured 3 mines is that a little, expected, lucky...?” I want to progress quickly to “the real game” once I understand what’s going on. And only at the end do I know what mines are for, and I don’t know whether I have enough or way too much or what. Arbitrary: you can do the right thing and lose and no one even says “hey you did the right thing”, also there’s a feeling of “am I a chump if I keep playing rather than restart when the completely unavoidable shot from the turret hits me rather than misses?”.
That said, it was fun! The above is my guess at why you get fun without engagement.
Played through the campaign. It feels too slow and arbitrary. That’s why I almost quit. There’s no quick feedback loop saying “you did well!” other than whether you won, and the progression in the campaign has too much time between concepts. I want to know “okay so I captured 3 mines is that a little, expected, lucky...?” I want to progress quickly to “the real game” once I understand what’s going on. And only at the end do I know what mines are for, and I don’t know whether I have enough or way too much or what. Arbitrary: you can do the right thing and lose and no one even says “hey you did the right thing”, also there’s a feeling of “am I a chump if I keep playing rather than restart when the completely unavoidable shot from the turret hits me rather than misses?”.
That said, it was fun! The above is my guess at why you get fun without engagement.