Yeah, that seems crazy high, with only ~300 resources to fight over. If there were a steady state, you’d expect ~300 herbivores and fewer carnivores, across all species.
It’s also not the energy budget in the code I downloaded (which was 1000, and even that might be pretty high in tundra given the number of entrants and available resources).
You’re right. The code I released did have 1,000, not 50,000. This is an inconsistency between the code I released and the code I ran the game with. I apologize.
Thanks for noticing. This post tool a long time to write and basically the same thing happened (except faster) with 1,000 so I’m not going to re-write this whole post. The same goes for the Desert, which I have already written up too. I will use the correct value of 1,000 for the rest of the biomes.
Yeah, that seems crazy high, with only ~300 resources to fight over. If there were a steady state, you’d expect ~300 herbivores and fewer carnivores, across all species.
It’s also not the energy budget in the code I downloaded (which was 1000, and even that might be pretty high in tundra given the number of entrants and available resources).
You’re right. The code I released did have 1,000, not 50,000. This is an inconsistency between the code I released and the code I ran the game with. I apologize.
Thanks for noticing. This post tool a long time to write and basically the same thing happened (except faster) with 1,000 so I’m not going to re-write this whole post. The same goes for the Desert, which I have already written up too. I will use the correct value of 1,000 for the rest of the biomes.
Wait, are you initializing and running each biome separately? I expected all biomes to be seeded at once with the complete set of submitted organisms.
They’re all run simultaneously. I’m just writing up each biome separately.