In what kind of two “person” game would a human have the greatest advantage over a computer? Let’s make the game entirely self-contained with objective scoring, no manipulation of real-world objects, and no advantage for knowing real world facts. How far away is “go” from such a game?
In what kind of two “person” game would a human have the greatest advantage over a computer? Let’s make the game entirely self-contained with objective scoring, no manipulation of real-world objects, and no advantage for knowing real world facts. How far away is “go” from such a game?
Arimaa was designed for this purpose and computers are now better at it.
How about Dixit?
That’s no two person game and there’s likely an advantage to knowing real world facts.
There’s a Dixit-meets-Clue game with a two person variant, but at the moment it avoids me. It’s a perfect match for the OP question.
Yeah, I forgot the “two person” contraint. But you can stipulate to do it without reference to the real world and still do well.
Yes, good example.
An interesting question.
My first thought was Nomic, but I don’t know how viable is it with two players only. Hmm...