One intuition I have for the difference is the consuming/producing axis: the stimmer is purely consuming, the video game player is half consuming, half producing a narrative/experience, and the player is mostly producing something.
I’m not as sure why this should be morally relevant, but I do feel that producing is more “moral” than consuming, in general.
One intuition I have for the difference is the consuming/producing axis: the stimmer is purely consuming, the video game player is half consuming, half producing a narrative/experience, and the player is mostly producing something.
I’m not as sure why this should be morally relevant, but I do feel that producing is more “moral” than consuming, in general.