Competetive multiplayer games already have a situation where things are “discovered” and that you have to literally limit the flow of information if you want to control what others do with the information. I guess the modifier that often money flows ared not involved might make it so that it has not been scrutinised that much. “History of strats” is already a youtube genre.
It is kinda sad that for many games now you will “look up how it is supposed to be played”ie you first “learn the meta” and then on your merry way forward.
I guess for computer agents it could be practical for the agents to have amnesia about the actual games that they play. But for humans any that kidn of information is going to be shared when it is applied in the game. And there is the issue of proving that you didn’t cheat by providing a plausible method.
no, I mean, if the game playing agent is highly general, and is the type to create art as a subquest/communication like we are—say, because of playing a cooperative game—how would an ideal legal system respond differently to that vs to a probabilistic model of existing art with no other personally-generated experiences?
Competetive multiplayer games already have a situation where things are “discovered” and that you have to literally limit the flow of information if you want to control what others do with the information. I guess the modifier that often money flows ared not involved might make it so that it has not been scrutinised that much. “History of strats” is already a youtube genre.
It is kinda sad that for many games now you will “look up how it is supposed to be played”ie you first “learn the meta” and then on your merry way forward.
I guess for computer agents it could be practical for the agents to have amnesia about the actual games that they play. But for humans any that kidn of information is going to be shared when it is applied in the game. And there is the issue of proving that you didn’t cheat by providing a plausible method.
no, I mean, if the game playing agent is highly general, and is the type to create art as a subquest/communication like we are—say, because of playing a cooperative game—how would an ideal legal system respond differently to that vs to a probabilistic model of existing art with no other personally-generated experiences?