Separate clocks would be a pain to manage in a board game, but in principle “the game ends once 50% of players have run out of time” seems like a decent condition.
In practice what I was going to do was just say that each turn is limited to like 40 seconds or whatever.
Separate clocks would be a pain to manage in a board game, but in principle “the game ends once 50% of players have run out of time” seems like a decent condition.
In practice what I was going to do was just say that each turn is limited to like 40 seconds or whatever.