I like time limits because time constraints are what make negotiation difficult (imperfect compromise), though just having a single shared time limit lets players filibuster. If players have separate time limits it’s basically still a round limit, but good point to remember to impose a time limit.
Separate clocks would be a pain to manage in a board game, but in principle “the game ends once 50% of players have run out of time” seems like a decent condition.
I like time limits because time constraints are what make negotiation difficult (imperfect compromise), though just having a single shared time limit lets players filibuster. If players have separate time limits it’s basically still a round limit, but good point to remember to impose a time limit.
Separate clocks would be a pain to manage in a board game, but in principle “the game ends once 50% of players have run out of time” seems like a decent condition.
In practice what I was going to do was just say that each turn is limited to like 40 seconds or whatever.