Maybe we should modify the game so that the lie has to be the approximate opposite of something that’s true? (Actual opposite when used in a logic class.)
My rule is a restriction to prevent an underwhelming reveal, not a heuristic for choosing good lies.
If you’re interested in the subject of choosing good lies: All of your statements (whether they are truth or false) should be statements that are unlikely to describe a randomly chosen person. That’s why the witchcraft one would not make a good truth or lie.
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Maybe we should modify the game so that the lie has to be the approximate opposite of something that’s true? (Actual opposite when used in a logic class.)
del
My rule is a restriction to prevent an underwhelming reveal, not a heuristic for choosing good lies.
If you’re interested in the subject of choosing good lies: All of your statements (whether they are truth or false) should be statements that are unlikely to describe a randomly chosen person. That’s why the witchcraft one would not make a good truth or lie.
My probabilities are: .1, .3, .2, .2, .2
In case people don’t know that, hotornot scores are so heavily biased, so getting 9.6 is quite simple
This game is a relatively common ice-breaker. I think I also remember seeing it in the movie Cry_Wolf. (No link because I am lazy.)