Have you seen FreeMarket? It’s an explicitly transhumanist game set in a post-scarcity region of space-time. A computer intelligence (the Aggregate) guides the community (and it’s not Paranoia) through a reputation-based economy; cooperatively making a pie and giving it away is a fun activity and gains you points in the fiction, whereas deathing someone with an awesome display of parkour is a fun activity and probably costs you some points in the fiction, depending on if enough other people (maybe including the one deathed) thinks it’s awesome enough. (Also “deathing” is not permanent ’cause the Aggregate’s got your clones all ready and waiting, though you may lose a few hours of memory.)
This is a utopia, and it’s not boring. In the main, it follows the 31 Laws of Fun according to one of the authors Luke Crane.
Have you seen FreeMarket? It’s an explicitly transhumanist game set in a post-scarcity region of space-time. A computer intelligence (the Aggregate) guides the community (and it’s not Paranoia) through a reputation-based economy; cooperatively making a pie and giving it away is a fun activity and gains you points in the fiction, whereas deathing someone with an awesome display of parkour is a fun activity and probably costs you some points in the fiction, depending on if enough other people (maybe including the one deathed) thinks it’s awesome enough. (Also “deathing” is not permanent ’cause the Aggregate’s got your clones all ready and waiting, though you may lose a few hours of memory.)
This is a utopia, and it’s not boring. In the main, it follows the 31 Laws of Fun according to one of the authors Luke Crane.