Generally: in maneuver warfare you seek to make your opponent spend more energy per unit of reaction/movement than you do, wearing them down or putting them in a position of weakness.
Replying to this because it seems a useful addition to the thread; assuming OP already knows this (and more).
1.) And none of the correct counterplays are ‘look, my opponent is cheating/look, this game is unfair’. (Scrub mindset)
2.) You know what’s more impressive than winning a fair fight? Winning an unfair one. While not always an option, and usually with high risk:reward, beating an opponent who has an assymetric situational advantage is hella convincing; it affords a much higher ceiling (relative to a ‘fair’ game) to demonstrate just how much better than your opponent you are.
Generally: in maneuver warfare you seek to make your opponent spend more energy per unit of reaction/movement than you do, wearing them down or putting them in a position of weakness.
Justify this extensively right now or you’re a phony
Replying to this because it seems a useful addition to the thread; assuming OP already knows this (and more).
1.) And none of the correct counterplays are ‘look, my opponent is cheating/look, this game is unfair’. (Scrub mindset)
2.) You know what’s more impressive than winning a fair fight? Winning an unfair one. While not always an option, and usually with high risk:reward, beating an opponent who has an assymetric situational advantage is hella convincing; it affords a much higher ceiling (relative to a ‘fair’ game) to demonstrate just how much better than your opponent you are.