Anyway, what I’m really asking is, are those old game soundtracks actually any good, or do I just have no taste?
The third option is that you like them because you played the game in question. There’s two sub-explanations here: the nice one is that you have a strong emotional attachment to the music due to having played the game, and the cynical one is that you just heard the tracks over and over when you played and got used to them.
I also like music from the video games I played as a kid, and also think that more recent video game music isn’t as good. But listening to the tracks you linked to did nothing for me. On the other hand, my brother (10 years younger than me) thinks that the soundtrack to Skyrim is the best thing ever. So I’m inclined to be skeptical of our music tastes here.
Potential hybrid explanation: Explanation #3 is true in that better sound capabilities have allowed video game composers to focus less on melody, but we only care so much about melody (as opposed to other aspects of the music) in the first place because we grew up playing games with soundtracks that put such emphasis on it. :)
It’s the melody that we associate most with a piece of music. It’s the aspect that is the easiest to remember. Pop-music is quite melody centric, I think. Older video game music is like pop-music. It’s very memorable and we become attached to it, which is why we like to hear it outside of the game.
Newer video game music is more like film music. It’s less noticeable, but still improves the experience a lot. The function of the music is to support the overall experience, not distract from it, or to be likeable on its own.
I picked those particular tracks because they’re from the original Game Boy, which has a far more limited sound capability than the SNES. If I wanted to link to my absolute favorites, I’d have picked something from the Final Fantasy VI soundtrack. This, for example.
A counterexample: I noticed and liked the music from Lufia: The Ruins of Lore despite not having played it in childhood, although I don’t rank it as being among my favorite soundtracks.
On the other hand, I’m pretty sure that at least some of my fondness for the Final Fantasy VI soundtrack is the result of playing the game in childhood; the music, in context, is a lot more moving than merely the music alone, and some of that spills over when I listen to the soundtrack. (As far as I’m concerned, Final Fantasy VI is the definitive example of how to use music to enhance a story.)
Although that Skyrim soundtrack does seem pretty good, now that I’ve tried listening to some of it on Youtube… (I’ve never played the game.)
The third option is that you like them because you played the game in question. There’s two sub-explanations here: the nice one is that you have a strong emotional attachment to the music due to having played the game, and the cynical one is that you just heard the tracks over and over when you played and got used to them.
I also like music from the video games I played as a kid, and also think that more recent video game music isn’t as good. But listening to the tracks you linked to did nothing for me. On the other hand, my brother (10 years younger than me) thinks that the soundtrack to Skyrim is the best thing ever. So I’m inclined to be skeptical of our music tastes here.
Potential hybrid explanation: Explanation #3 is true in that better sound capabilities have allowed video game composers to focus less on melody, but we only care so much about melody (as opposed to other aspects of the music) in the first place because we grew up playing games with soundtracks that put such emphasis on it. :)
Oh! Let me try!
It’s the melody that we associate most with a piece of music. It’s the aspect that is the easiest to remember. Pop-music is quite melody centric, I think. Older video game music is like pop-music. It’s very memorable and we become attached to it, which is why we like to hear it outside of the game.
Newer video game music is more like film music. It’s less noticeable, but still improves the experience a lot. The function of the music is to support the overall experience, not distract from it, or to be likeable on its own.
Well, unless the piece of music is “We Will Rock You”! :-)
The Firebird. Take Five. Bolero. Mars from The Planets.
I picked those particular tracks because they’re from the original Game Boy, which has a far more limited sound capability than the SNES. If I wanted to link to my absolute favorites, I’d have picked something from the Final Fantasy VI soundtrack. This, for example.
Also, here’s the orchestral version and in Italian in case the midi puts anyone off.
A counterexample: I noticed and liked the music from Lufia: The Ruins of Lore despite not having played it in childhood, although I don’t rank it as being among my favorite soundtracks.
On the other hand, I’m pretty sure that at least some of my fondness for the Final Fantasy VI soundtrack is the result of playing the game in childhood; the music, in context, is a lot more moving than merely the music alone, and some of that spills over when I listen to the soundtrack. (As far as I’m concerned, Final Fantasy VI is the definitive example of how to use music to enhance a story.)
Although that Skyrim soundtrack does seem pretty good, now that I’ve tried listening to some of it on Youtube… (I’ve never played the game.)